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Full text of "Atari Force Comics Issue 203: Pakrat Goes Wild"




S <NJ 




75 e 
3 

MAR, 84 

APMWID 

•YTMJ 

COMICS 

coot 



Of* 



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70989 31116 



03 




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Intellivision' 



Atari 2600" 



immmm 




Texas 
Instruments 
99/ 4A 



Commodore 64 ' 








Colecovision 



At last. - - 

Different croaks for different folks. 



Airhpst anyone cart play Froggerat home. ■■_ 

Because now Parker Brothers makes exciting home versions of 
Segas Arcade Game for ColecoVision, the Atari 5200, all Atari Home ' "5 

Computers, the Cqriiwodbre 64 and VIC 20, TI99/4A. and Intellivision. ■:■.■■ * 
And, of course, there's the award-wirming version for the Atari 2600. 

Frogger dodges cars and crocodiles just like he always has. Only 
nowhe hops across your screen with state-of-the-art graphics that make 
the most of any home system. Including yours. $ 

So stop waiting for Froggef, 

Because now Frogger is waiting for you. *< : 

Atari 5200"* 
Graphics 

_, r ..i«,Wc Atari vij^ConlpuierSyHlairir • 
rfif Atari, trie Corom6tforB-V!C70' arrd Cofryriodore 64 " are trademarks of Commodore Business M.lcnt,!fis. Irtc.'l 
u Itrfeliivistori ' is a registered trademark dt Matletinc CpleeoVision ' is a trademark 0' Coteco Industries, trie. Parker Rrothers is n 
:s;lt'e:e 1983 Parker Brothers, Bemiy. MA 01915. 



; VrritwGareeiysierrvairflAlarr' Horrre 
■urnerrls-SS (A "isa Irattemarkct Te*rrs 
Irritated *'itr M.<^ !r,r i*,:r., !ro,,,i,,„ 




ATARI FORCE o Published monthly by DC Comics Inc., 666 Fifth Avenue, New York, NY 101 03. POSTMASTER: Sendadtlress changes to DC Comics Inc.. 
Dept., POBox 1308-F. Fort Lee, NJ 07024. Annual subscription rate $9.00. Outside USA $10.00. Copyright © 1983 Atari, Inc. All Rights Reserved. ATARI 
trademark of Atari, Inc. used under license. The stories, characters and incidents mentioned in this magazine are entirely fictional. Printed in USA. Advertising 
tive: Sanford Schwarzfi Co.. 355 Lexington Avenue, New York, NY 10017 (212) 391-1400 
DC Comics Inc and Atari Inc Warner Communications Companies fffr 



Subscription 
FORCE is a 
Representa- 



VEAH, WHAT'S l_EFT OF I 





"After I spend 5 hours and 40 quarters playing Popeye,' 
'Q*bert,' and 'Pole Position' in the arcades, I split tor nome. And 
not to watch some dork show on TV, either. I play more-games. 

"I've got the new Parker Brothers Arcade Series. They help 
sharpen my strategies. Plus I canplay them with all my friends. 



And beat them. Which is one thing I can't do in the arcades. 
"So get serious and pick up " [((f^DdDlf ED 

one of Parker Brothers' Arcade ■MkEHff JpES 

Series board games. Nothing is BROTHERS 
more totally awesome. Exceptme" cim parte- Hrou*r5.B<-»wiy. ma umis. 



PARKER BROTHERS ARCADE SERIES. THE WORLD'S MOST TOTALLY COOL BOARD GAMES. 

Punew isa registered trademark qi and licensed bv King Features Svndicale Inc. el9&3KinftfeaturesSvniii<:*Ue, Inc. r> 19H3 Nintendo of America. U'be-n (Mine graphics c IwWMytstar Electronic*, Inc. Q* ben iaa 
trademark ut' Mylatar Electronics, inc. and used by Parker Brothers unoer authorization. Pole Position ' created and licensed by NAMIU *. ii**3. Uavejaciitoms a tictional character. 



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SPIDER-MAN '» and *) 1983 Marvel (. imiics Croup, a division of Cadence Industries Corp. All Rictus Reserved. 



AU FILE PAST THe WATCHFUL 

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[CONTINUED ON Z" j PAGi fOLLOWING. 








/ 



Feel the goose bumps on your neck 
begin to rise as you take your seat in front 
of the video monitor. The situation pictured 
before your eyes is critical. Actual enemy 
nuclear attack on your most important cities 
and natural resources has begun. 

Only you can determine the best 
strategic defense of the nation. Only you 
can effectively repel the enemy attack 

But the situation worsens. As you're attempting to 
rebuild your cities and keep production of goods and 



SfOOO 

P MaO-«NSP>v 



services going, you pick up enemy spies 
lurking within your midst on your video 
close-up monitor. Can you effectively deal 
with them . . . even as more enemy missiles 
are approaching? 

Your time is running out. 

It's WAR ROOM. The new high-tech- 
nology Probe 2000 strategy ^me for the 
ColecbVlsion™ game system. The game 
that's so realistic, generals might even play it. 
Isn't it time you tested your skills? 







c 1983 N.A P. CONSUMER ELECTRONICS CORP 

ODYSSEY 

A NORTH AMERICAN PHILIPS COMPANY 
•COLECOVI8ION IS A TRADEMARK. OF COLECO INDUSTRIES. "NC 



MAVBE MOT 
BUT SHE DIDN'T 
HAVE MABT/N 
CHAMPtOh/ FOB ... 
A FATHER. -rf/%? 



—AMP WHEM PEOPLE 
SEE AAE, THEV THINK 
OF HIM •• "CEAZV MAN 
CHAMPION ,"ANP HIS 
DELUSIONS ABOUT 
AN ALIEN PR£S - 
£A/C£ FBOliK 
THeMULTI- 
VEKSE, COR- 
RUPTING 
OUR 
GALAXV 




"THeiR SHIP WIU, BE UNABLE 

TO ESCAPE THAT STAB'S 

GRAVITY WEU-. 





foom eoc-e IA/O0LCX 




FOB 
YUi/.lT'SA) 
DEOP. 



Foa 

/VIE. IT'S A r 
8REEZE. 'TA-TA, 

3B7THEK! 



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ESCAPES. 

kUH*T musT 

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WHOA-HO, 

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' BIDeNT THATS*-' PLAVINO 
AS WHELPS! 






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WAS v/ecy . 

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HIPE- 
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March of Dimes 

■■■■BIRTH DEFECTS FOUNDAnONMM 



Be the first to collect these great metal bike 
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DC-9 PO Box 30331, Raleigh, NC 27622. 

Dealer inquiries call 919 781-0877 



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122 E. 42 St. New York, NY 10168 

A division of C o m ocmodla Inc. 



3| 



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COLLECTORS ITEM. 



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IMs also cany all the dlnct-only titles 
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Your comics and magazines are protected 
In pantlr haps and maaarl In anai i ktay QOM 



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Prices Paidl Huge Selection! 

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P.O. Box 4530 DC 

Warren, New Jersey 07060 



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CROSS SWORDS WITH CHAMPIONS! 

, ^enter the lost caorld of ^ 





PERSONAL HISTORY: PRIVATELY 
TUTORED BY PARENTS SINGH & 
O'ROURKE INENGINEERING, COMPUTERS, 
CYBERTRONICS, ADVANCED PHASE 
DRIVE PHYSICS; MASTERED ALL FORMS 
OF TERRAN MARTIAL ARTS UNDER 
MOTHER'S SUPERVISION CLI SAN 
O'ROURKE WAS SECURITY OFFICER 
ABOARD "SCANNER ONE" AS A MEMBER 
OF THE ORIGINAL ATARI FORCED; 
ARRESTED FOR ANTI-SOCIAL ACTS 
7/1 0/2023 (SHE ATTACKED AND 
VIOLENTLY INJURED A GROUP OF 
ADOLESCENTS AFTER BEING TAUNTED 
FOR HER ILLEGITIMACY); JOINED 
MERCENARY SQUAD B/02/2023 WHILE 
ON PAROLE; HAS FOUGHT IN 78 MAJOR 
ENGAGEMENTS ON 25 WORLDS UNDER 
1 6 DIFFERENT COMMANDERS; FORMED 
HER OWN MERC COMPANY WITH 
"BLACKJAK" CTRUE NAME UNKNOWN) IN 
202B; HAS SPENT THE LAST NINE 
•MONTHS ON ROC'S WORLD. FIGHTING 
FIRST FOR GOVERNMENT. THEN FOR 
REBEL8. 



COMMENTS: INTENSELY LOYAL, 
INTELLIGENT. CONTROLLED: 
APPARENTLY ABLE TO "SEE" 
POTENTIAL FUTURES; THIS HAS 
REINFORCED HER SELF-RELIANT 
PERSONALITY, OCCASIONALLY 
LEADS TO INFLEXIBILITY; 
PASSIONATELY IN LOVE VITH 
"BLACKJAK," THOUGH UNABLE 
TO VOCALIZE HER FEELINGS. 

—MORPHEA, MEDICAL 



["CONTINUED ON j« PAGi fOLlOWING" 





VNTURJZ CASS£Tf£Sf 

JOUPHEY WITH ZORCOM IN HIS~ 
PULSATING S(>AC£SH(P-HeMK. 
THE AWSOM VOfCtt -LASEK2- 
BATTUS AN? BEASTS COMB- TOi 

/./re. /f/£>aAHAT7Z£-PSTe.R£c\ 

D Sand me 1 cassette at $5.99 plus ny state 
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(Make chock or money order payable to: Zorcom 
P.O. Box 848- Utica, NY 13503 



Address 




ONffjIOWwirH ny SPECIAL 
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(Make check or money order payable to: Zorcom I 
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I Audio Adventure Series. Join ZORCOM on a journey through time and space to the Forgotten Zone. Hear 
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r surge of power that rockets YOUR SPACESHIP... feel the chill of the AUDIO ADVENTURE SERIES ... One step beyond the thrills 
of the comic book/The next frontier in fantasy adventure... watch lor Vol, 2, © ZORCOM Enterprise Inc. 1983. All rights reserved. 




c 2 



RANDOM THOUGHTS: ON THE 
CONVENTION THAU, 1983 

I like flying, I really dol (Providing 
I'm in an airplane ... no matter what 
the ads (aid, I don't believe a man 
can fly!) I hate getting to and from 
airports, though, and ainoe I'm a bit 
paranoid about missing flight* I tend 
to allow a little extra time to get to the 
airport (just in case) and inevitably 
iind myself hanging around for an 
hour or two before I can board my 
flight. Thank God for airport 
bookstores, coffee shops and, I guess, 
cocktail lounges. Getting home after a 
trip is always a hassle. I live in 
Connecticut, about seventy miles 
from N.Y. airports and whether I have 
my car or hop a limo, the ground trip 
home seems to tire me more than the 
flight. 

I became more aware of these 
attitudes this summer as just about 
every weekend I traveled to a distant 
city to attend a comic convention, the 
most ambitious convention tour ever 
undertaken by DC and/or yours 
truly. With Sal Amendola (our Talent 
Coordinator) for company on every 
trip and various other DC luminaries 
on some of them we attended 
conventions at Aneheim, CA New 
York; Philadelphia, PA Ottawa, 
Canada; Chicago, IL; San Diego, CA; 
Orlando, FL; still to coma are Boston, 
Hartford, Wichita and New York 
again. I missed Houston, though I 
was scheduled to go and a small 
show in the Washington, D.C. area 
was cancelled. 

I'm writing this a few days before 
Labor Day with Bob Rosakis (and the 
typesetter) hovering anxiously in the 
background, (copy was due 
September 1st ... late again!) A 
jumble of fleeting remembrances, 
impressions and random thoughts vie 
; for attention. 

I remember; 
— Sal Amendola calling my home 
from Houston to make sure I was still 
alive- He'd flown there from 
Washington, D.C. where he had just 
completed teaching a weak-long 
seminar on drawing S.F. comics at 
the Smithsonian Institute. He 
expected to meet me at the Houston 
convention. A rumor spread on the 



convention floor that I had collapsed, 
passed out or had been taken to the 
hospital in a state of exhaustion. All 
untrue, of course ... but I was tired 
and not feeling well enough to take 
the trip. Still, Sal's concern (and the 
rumor-monger's) was touching. 
—The wonderful reception afforded 
DCs 16MM sound film which was 
shown at least once each convention. 
It's about ten minutes long and after a 
brief retrospective, it outlines all the 
new and exciting comics coming 
from DC for the rest oi '63 and some 
of '84. 

—Having Murphy Anderson (and 
Mrs. "Murph") show up, 
unexpectedly, at many of the 
conventions. Murph has been away 
from comics for about 10 years while 
he handled the immense task of 
producing a monthly preventive 
maintenance magazine for the U.S. 
Army. He's finished with that and his 
byline and familiar style will be 
gracing the pages of DC Comics 
again! Welcome back, Murph. 
—Meeting Joe Shuster and Jerry 
Siegel at San Diego. We've met 
before, of course, and we didn't have 
too much time to talk this time but it's 
always good to meet Superman's 
creators. 

— Chicago and San Diego which 
continue to be among the best 
attended and best organized cons 
around. (Although there wot a 
massive room foul-up at Chicago this 
year, it was the hotel's fault.) Lotsa 
pros, lotsa fans and dealers at both. 
—The Ottawa con held on a modern 
college campus. We slept in small, 
clean dorm rooms (Ye Gods! No TV?) 
Some pros thought that wasn't 
sophisticated enough, I guess, and 
opted for hotel accommodations 
v nearby. Sal and I (the DC contingent) 
j stayed and had funl Sloshing beer 
' with college guys made me feel 
, young again ... Briefly. 
I — Talking to so many of our readers 

and fans. About comics in general 
J and DC Comics in particular. Most of 
i 'em thought comics today are more 
exciting than they've been in years. 
I —Wishing I could have talked to 
I more. 

I —Grateful to be alive after being 
i attacked (sort of) by about a half 



dozen crazed DC writers upon my 
return to the hotel in San Diego. I was 
coming home from a nice dinner at a 
Mexican restaurant down at the 
harbor and these six loonies had 
concocted an idea for a new maxi- 
series and were looking for me to 
approve the idea. They charged at me 
as I entered the lobby and in 

exchange tor sparing my life I gave 
them the go ahead ... and the DC 
Challenge was born! (More on that 
later.) 

—Talking with DC regulars and old 
friends Roy Thomas, Gerry Conway, 
Dan Jurgens, Mark Evanier, Dan 
Spiegel, Jerry Ordway, Mike 
Machlan, Jan Strnad, Don Newton, 
Steve Gerber and others (whose 
names I will remember the moment 
this goes to press) who live and work 
too far from the home office for me to 
see regularly. 

—All those hotel rooms, all those 
restaurant meals, all those rented 
cars, all those cab rides. All those 
carefully collected receipts for my 
expense vouchers. 
—Talking comics with old friends 
Mike Friedrich (of Star* Reach) and 
Dez Skinn (Editor of Warrior, a top- 
notch British comic). 
—Beating Marvel (by a nose!) at the 
Comics Feud, a San Diego Con 
version of The Family Feud! They'll 
be after us next year, with blood in 
their eyes, at a re-match. 
—The projector breaking down at 
Philadelphia about 2 minutes into 
our film and Sal Amendola and me 
having to do about 15 minutes of 
impromptu chatter and fielding 
questions from the audience while a 
new projector was found and set-up. 
—The unprecedented steak n' eggs 
breakfast for attending pros given by 
the new guys on the block, Multi- 
Media conventions, at Philadelphia. 
Thanks, guys. 
—The hotel itself at the 
aforementioned Multi-Media Con in 
Philly. Brand new and beautiful! 
— Talking to aspiring writers and 
artists as Sal Amendola and I looked 
at their portfolios. So many reminded 
me of myself some thirty-odd years 
ago. Incidentally, we're being forced 
to temporarily shelve our talent 
search for a time. We've been 
overwhelmed by samples mailed to 
us and folk who have talked to us and 
showed us samples at conventions. 
We're going to have to spend some 
time working closely with the talent 
that has surfaced and responding to 
all who have submitted samples. If 
you've thought of submitting, please 
hang on for a while as we dig out. 
We'll give you the go-ahead in this 
column as soon as all's clear. 
— Seeing and chatting with our comic 
distributors all of whom I was lucky 
enough to meet at a meeting on the 
Warner's lot in LA. earlier this year. 
—Hearing the universally positive 
attitudes expressed by publishers, 
distributors, dealers and fan* about 
the future of comics in this country. 

Thank you and Good Afternoon. 



■-=■> 



tftfc. 



PZ^© C 



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NAME: UNKNOWN 

AKA: BABE 

DATE OF BIRTH: 2026 

(ESTIMATED) 
AGE: 2 TERRAN 

YEARS 
HESGHT: S.1 Meters 
WEIGHT: 750 KILOS 
NATIONALITY: EGGITE 

(NATIVE OF PLANET 

"EGG") 



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PERSONAL HISTORY: 
UNKNOWN BEFORE HIS 
BEING KIDNAPPED BY 
THE CAPTAIN OF THE 
FREIGHT SHIP "KILOS" 
9/10/2028: 
RELEASED IN 
CUSTODY OF 
MORPHEA. PSYCHIC 
RESEARCH STAFF. 
ATARI INSTITUTE. 
SHORTLY AFTER HIS 
ARRIVAL AT NEW 
EARTH; DESPITE SIZE 
AND APPARENT 
PHYSICAL MATURITY, 
IS AN INFANT IN ALL 
IMPORTANT 
RESPECTS: "EGGITES" 
MATURE THROUGH A 
MOBILE STAGE. 
GRADUALLY 
INCREASING THE 
AMOUNT OF MINERALS 
PRESENT IN THEIR 
BODIES. UNTIL THEY 
BECOME, IN EFFECT. 
SENTIENT MOUNTAINS, 
INCAPABLE OF 
INDEPENDENT 
MOVEMENT; 
ESTIMATED LIFESPAN— 
4,000-1 6.000 YEARS. 



I 



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COMMENTS: A 
TRUSTING CHILD, 
MISUSED BY AN 
UNETHICAL 
FREIGHTER 
CAPTAIN; 
INCAPABLE OF 
CRUEL OR VIOLENT 
EMOTIONS; GENTLE 
AND DESPERATELY 
CRAVING OF 
AFFECTION. 

—MORPHEA. 
MEDICAL 



E^^Tf 



NAME: MORPHEA BB93AB-7 

DATE OF BIRTH: Mlkal's Faast, 1 7 Dark 

Flower C4/0-4/ 1 SB2 IN TERRAN CALENDAR) 

AOE: B7 CANOPIAN YEARS CBB TERRAN YEARS)| 

HEIGHT: 3.55 Meters WEIGHT: 91 KIIob 

NATIONALITY: CANOPIAN 



% 



iS 



% 



PERSONAL 
HI8TORY: BORN IN A 
CRECHE, FATHER 
UNKNOWN CAS IS 
THE CASE FOR ALL 
CANOPIANS, 
BASICALLY A HIVE 
8PECIES SERVING A 
QUEEN); REMOVED 
FROM CRECHE TO 
UNIVERSITY AT AGE 
AS CCANOPIANS 
MATURE AT A MUCH 
SLOWER RATE 
THAN TERRANS; IN 
HUMAN TERMS, 
MORPHEA IS.25); 
STUDIED 
CYBERTRONICS, 
PSYCHOLOGY 
ICANOPIAN AND 
HUMAN), PSYCHIC 
CONTROLS, 
TECHNIQUES CALL 
CANOPIANS ARE 
EMPATHS3; 
MATRICULATED 
1 /08/a02S, 
APPLIED TO JOIN 
ATARI INSTITUTE: 
APPLICATION 
ACCEPTED 

1 /aa/2oas; 

ARRIVED AT NEW 
EARTH B/ 1 B/aoaB, 
ATTACHED TO ATARI 
INSTITUTE PSYCHIC 
RESEARCH STAFF 




DC Comics Inc. 
666 Fifth Avenue 
New York, NY 10103 



Jenette Kahn, President and Publisher 

Dick Giordano, Vice Pres.-Executive Editor 

Andrew Heifer, Editor 

Tom Condon, Managing Editor 

Pat Bastienne, Editorial Coordinator 

Bob Rozakls, Production Manager 

Joe Orlando, Vice Pres.-Edltorlal Director 

Paul Levitz, Vice Pros. -Operations 

Bruce Bristow, Marketing Director 

Arthur Gutowitz, Treasurer 



CONFESSION OF THE MONTH 

Ready? Okay. My name's Andy Heifer, 
and I've gotta admit— I've never done 
this before. Edited a regular comic book, 
that is. Sure, I've been at DC for more 
than three years now, working on 
special projects with cohort Dave 
Manak and boss Joe Orlando, but 
special projects is distinctly "one-shot" 
work. You do the job, whether it's help- 
ing toy manufacturers design this year's 
superhero products, packaging a series 
of paperbacks featuring the super- 
heroes, or editing a graphic novel like 
STAR RAIDERS or a miniseries like 
POWER LORDS. When you're finished, 
you're thanked for your efforts and, after 
catching your breath, you move on to the 
next project. It'swonderful, varied work, 
and it's as much fun as any job I could 
think of doing, but there's one thing 
missing — feedback. You seldom, if ever, 
hear from the people who ultimately 
purchase the products of your labor. 

On the morning two days after ATARI 
FORCE #1 hit the stands, I discovered a 
small packet of mail lying by my locked 
office door. I seldom get more than one 
or two pieces of mail a day — usually for 
mail-order desk organizers or weight- 
loss-in-a-can programs — so the pile 
intrigued me. Upon examination, I 
realized that these were — gasp — FAN 
LETTERS! As the knowledge slowly 
seeped into my sleep-clouded brain (it 
was ONLY 10 A.M., y'know) I started to 
feel a bit nervous. OHMIGODI This is 
it — it's sink-or-swim timel 

Needless to say, the package took me 
by surprise. I'd completely forgotten that 
comic books get fan mail I I stepped into 
my office and sat down behind my desk, 
trying to maintain a facade of self- 
control. Neatly (always neatly if you 
want to look cool) I opened the first letter 
and read it. I'm not sure who wrote it, 
but the word AWESOME stuck in my 
mind. Next letter. The word SUPERB in 
bold letters. Third— FANTASTIC. 
Fourth— NEAT. The fifth and sixth 
offered similar adjectives. I felt good. I 
knew ATARI FORCE was a great book, 
but I never expected anyone to confirm 
my beliefs. Yet, here it was, in black and 
white. 

Now it's two weeks later and the 
letters still haven't stopped coming. 
Every morning there 're about a dozen of 
'em, and in the afternoon another six, 
and it feels great. Feedback Is a wonder- 
ful thing, and Gerry and Jose appreci- 
ate it as much as I do — although I must 
admit, they're a little more used to it 



than I am. 

So this "confession" is also a thank 
you — for your kind words and insights, 
and for taking the time to put them on 
paper and mail them off. 

There, I've made my confession and 
feel alot better now. But I still have a pile 
of letters in front of me, so here we go — 

Dear Gerry and Jose: 

When I first read about the ATARI 
FORCE comic a few months ago, I 
scoffed. I thought the idea of making a 
video game company Into a group of 
superheroes was— well — silly (Just as 
silly as ROM, SPACETOASTER). Now 
I'm eating my words. ATARI FORCE #1 
was great, one of the greatest comics 
I've read in a long while. The writing was 
perfect, the art was perfect, everything 
was perfect. What can I say — I'm 
hookedl Thanks for a terrific comicl 

CHRIS WEPPLER 

112 Lydon Ln. 

Louisville, KY 40222 

(We're glad you took a chance on 
ATARI FORCE, Chris. Other readers 
were just as skeptical as you, and we're 
happy to report that once they picked up 
the book, they, too, were hooked/J 

Dear Andy: 

I've been an enthusiastic comic book 
collector and fan for over twenty years. 
I've seen scores of new titles intro- 
duced during that time, most of which 
never lasted past the first ten issues. 'I 
think you've got a solid winner in the 
ATARI FORCE, and I'm predicting a long 
life after having read only the first issue. 

There are a lot of things that make this 
book great right from the start, and that 
gets me excited about future issues. The 
planet EGG, the cigar-chomping 
Professor Venture, and Pakrat are just a 
few. I have a feeling that our mystery 
villain will rank right up there with other 
greats like Darth Vader and Darkseid 
before Gerry and Jose get through with 
him. 

As much as I'd like to see more of the 
ATARI FORCE, take your time with this 
one, and keep the quality high. You've 
set some high standards with your first 
issue that will be tough to maintain over 
the long haul, but you've assembled a 
top-notch crew, and I know they'll do the 
job. Looking forward to the next issue of 
ATARI FORCE, and the next ... and the 
next... 

JIM ROSSOW 

19405 Dresden Drive 

South Bend, IN 46637 

(Talk about taking our timel We're 
writing this column on October 6, 1983. 



If you know anything about comic book 
scheduling, you'll see we're more than 
just taking our time — we're downright 
LATE! I) 

Dear Atari Folk: 

ATARI FORCE looks like it will become 
the latest comic based on a toy or game 
to become a top series, so I have a 
suggestion concerning the five ATARI 
FORCE mini-comics. Combine them into 
a single graphic novel or five graphic 
novels, so that those folks out there who 
don't own all the cartridges and who 
find the A.F. interesting can read the 
early stories. This can be done with the 
SWORDQUEST mini-comics too. 

On another note — Will we be seeing 
more of the characters from the STAR 
RAIDERS GRAPHIC NOVEL in the 
ATARI FORCE? 

NINA TWERSKY 

14848 Manuel la Ave. 

Los Altos Hills, CA 94022 

(None of those are bad ideas, Nina — 
although I can't say that we here at DC 
haven't at least THOUGHT of them all. 
What do other readers think?— Would 
they like to see the adventures of the 
ORIGINAL ATARI FORCE reprinted? 
How about the SWORDQUEST books? 
Or the return of Jed, Tommy, Zaka, and 
Skrimsh—the STAR RAIDERS crew? As 
STAR RAIDERS artist, it's a job we're 
sure Jose would love to tackle. Let us 
know.) 

Dear ATARI-ITES: 

ATARI FORCE #1 : To say the least, I 
was pleasantly surprised! After that 
"preview" many months back, AF #1 
was wonderfull The story was well 
crafted, the pacing was deft, and the 
dialogue even better. 

Visually, the characters are incredi- 
ble. Such a diverse-looking bunch is 
usually reserved for the Legion. I can 
only hope that characterization can be 
developed and sustained. 

Artistically, I never had a single doubt 
about this book. Jose has long been a 
fave, and I've been waiting for him to 
take on a monthly book. Though I'd still 
like to see him do Superman, I feel that 
ATARI FORCE is a superb vehicle for his 
great talents. And this Villagran person 
Inks his work very nicely. 

As you can see, I'm quite pleased with 
the ATARI-FORCE, and hope for a long, 
successful run. 

JON GREEN 

1927 Orrington, #8210 

Evanston, IL 60201 



(Jon's latter brings up a coupia of 
interesting points: First the ATARI 
FORCE preview that ran in two DC books 
about a year ago was not intended to 
spotlight the characters in the book 
you're now reading, or any ATARI 
FORCE comic. Instead, it was created to 
promote an Atari Videogame, and was 
later reprinted es ATARI FORCE mini- 
comic #4. 

Second, Jose is still doing an oc- 
casional Superman Job — at least covers. 
His pencils and inks are currently grac- 
ing the cover of the latest DC COMICS 
PRESENTS— Superman meets Santa 
Claus. Also, Jose's Superman rendi- 
tions are on practically all DCs licensed 
products — look for 'em. 

Third, and finally, that "Villagran 
person" is Ricardo Villagran, one of 
DCs latest finds, and one of the fore- 
most Argentinian comic book illustra- 
tors. Although he's done some work for 
the competition recently, we're keep- 
ing him busy right now inking both 
ATARI FORCE es well as Tom Sutton's 
pencils on STAR TREK. 

And while we're at it. we may as wall 
mention the rest of our creative crew— 
letterer Bob Lappan and color ist Tom 
Juiko Bob is truly one of the most 
thoughtful letterers I've ever met— look 
closely and you'll see how much 
thought and consideration goes into 
each sound effect end be/loon. By day, 
he works in DCs production depart- 
ment and we keep him up all night 
lettering! 

Tom Zuiko is elso e production depart- 
ment alumnus, but now he's a full-time 
color ist, deftly brushing his Dr. Martin 
dyes on photostat copies of SUPER- 
GIRL and AMETHYST as well as the 
ATARI FORCE.) 

Dear Mr. Heifer: 

All the best stories begin in medias 
res. I'm not familiar with the original 
ATARI FORCE, but I had no trouble 
understanding ATARI FORCE #1, 
"Fresh Blood." 

Chris Champion, code-named 
Tempest, is the 18-year-old son of 
Martin Champion and Lydia Perez. He 
has the mutant ability of teleportation. 
Chris doesn't teleport from here to 
there; he goes from here to another 
dimension to there.~Tempest's girl- 
friend, Melissa, is the daughter of a 
senator who opposes the Atari Institute. 

Dart, the precognitive mercenary, is Li 
San O'Rourke's and Mohandas Singh's 
daughter. Blakjak is Dart's romantic and 
business partner. On page four. Dart 
saw herself and Blakjak as prisoners of 
the shock troops. Does she see possible 
futures rather than THE future? 

Never corner a rat. Pakrat looks inter- 
esting ... and dangerous. Is the young 
Eggite old enough to talk yet? Are all 
Canopians empaths or does Dr. 
Morphea just happen to be psychic? 
Professor Venture is a terrific lady. 

Finally, thank you for saying S-F 
rather than Sci-Fi on your cover. 

Peace and Prosperity. 

SUSAN M. MURRIE 

(Well, Susan, you certainly have some 
interesting observations, especially in 



regard to Tempest and Dart, but I'm 
afraid most of the answers to your 
questions will have to come from the 
comic itself. As you can see, things are 
already beginning to move in unex- 
pected directions — what with the death 
of Blakjak and the first appearance of 
Rident, Pakrat s brother. Gerry and Jose 
and I would much rather keep on ... 
SURPRISING you. 

Another question that keeps popping 
up in letters is. How do the mountain- 
like Eggites reproduce if they turn to 
stone after reaching puberty? Well, no 
one is really sure yet, but our own E. 
Nelson Bridwell has this theory about 
avalanches...) 

To Whom It May Concern: 

This is my first fan letter to a comic 
book publisher, so please bear with me. 
I'd like to give you my comments on the 
first issue of Atari Force. But first, I must 
backtrack a bit... 

Not long ago. while waiting for a 
friend to finish browsing the comicbook 
racks, I started leafing through a comic 
art textbook when I came across a 
lesson by Jose Luis Garcia Lopez. I had 
never heard his name or seen his art 
before. 

The lesson described the steps he 
took to bring a story idea to the drawing 
board — in this case, a pirate story. What 
caught my eye was one of his char- 
acters: a woman pirate at the helm of 
her ship in the midst of a battle. She was 
beautiful: long black hair, a pretty face, a 
trim figure, and a flowing dress. And she 
was strong: a cigar in her mouth, fire in 
her eyes, and a firm grip on the ship's 
wheel. She fascinated me — so much so 
that I wished I could write to Senor 
Lopez and ask: Was this an idea he had 
written stories about, or (as I sus- 
pected) just an example for the lesson? 

Today, while waiting for the same 
friend to finish browsing the racks, a 
woman on the cover of STAR RAIDERS 
caught my eye and, after looking 
through the book, I decided it was worth 
buying. I didn't know then that Star 
Raiders was the work of Senor Lopez. A 
few minutes later, on the cover of ATARI 
FORCE, Dart caught my eye, and when I 
saw the name of the artist, I was sold. 
Only after reading the editorial page did I 
realize that Star Raiders, too, was the 
work of Senor Lopez. But I wasn't sur- 
prised. His art has a style that fascinates 
me in a way that I can't explain. 

I notice, too, that one of the char- 
acters in ATARI FORCE is a cigar-smok- 
ing woman. I hope to see more of 
Professor Venture. 

The story line in ATARI FORCE #1 was 
a bit hard for me to follow. So many 
characters going their separate ways, 
not knowing that their paths will soon 
cross, or where they will go from there. I 
guess things'll clear up as the story goes 
along. 

But I loved the humor of ATARI 
FORCE. I had to laugh when Pakrat 
slaughtered those three guards, and 
said simply, "I hate being cornered." 

By the way, the friend I was with 
bought two copies of #1 . He seemed to 
think it might become a collector's item 



W».o knows? Keep up the good workl 

EDWARD J. WOOD 

1 65 East 33rd St. 

New York, NY 10016 

(As far as the story line being hard to 

follow. Just bear with us a moment 

longer, Eddie — by next issue, all the 

pieces will begin to fit into place — see 

the bottom of this page for a LITTLE 

more information.) 

THE LETTERCOL CONTEST 

Well, we asked for letter column titles, 
and we got 'em. Practically every letter 
had a suggestion — it seems like these 
ATARI FORCE mini-comics are really in 
demandl Rather than decide right now, 
we'll let you take a look at some of the 
more interesting ones thus far: 

Missives to the Multiverse, Force 
Feedback — Mark Mazur; Star Readers 
(sorry, wrong bookl) — Dennis Page; 
Force Fans, Atari Archives, Multiverse 
Mailbox — Rob Everett; Project Multi- 
VERSE (get it?>— Tony Bowen; Atari 
Talk — Paul Kopsick; Multiverse Mail- 
bag — Kyle Burchart; Atari Feedback- 
Mike Kitchen; New Earth News, Force- 
ful Comments — Michael Dennler; Atar- 
REACTIONS— William Huffman; Atari 
Feedback — Tim Hewing; Multi-Maii — 
Jim Preston; and scads of others too 
numerous to mention. There were alot 
of repeats and variations, so we simply 
took the first to come in. If your name 
wasn't mentioned, try again — better 
luck next issue. 

Russ Cleverley of Poughkeepsie, N.Y. 
contributed the title ATARI AGE, among 
others. Nice try, Russ, but ATARI AGE is 
already taken — it's the name of the 
official ATARI fan club magazine, and 
it's available free with the purchase of 
an ATARI game machinal 

NEXT ISSUE: Ross Andru is guest 
penciller, and Jose Luis Garcia Lopez 
tries his hand at inking in the full-length 
fourth chapter of our continuing saga. 
This time, the new ATARI FORCE finally 
comes together, as they meet ... the 
ORIGINAL ATARI FORCEI 





Three Will Get You One. Free! 



Here's a fantastic chance to add to 
your model car collection. Or start a 
new one. Just buy any three different 
Monogram 1/24th scale car kits and 
we'll send you another one. Absolutely 
free. See details on coupon. 

Buy your Monogram favorites— 
the hot ones from Detroit, muscle cars, 
street machines, Grand National or 
the latest race cars— any model at all. 
They're all designed for detail and 
built for fun. 

Visit your Monogram dealer soon. 
After all, chances like this don't come 
down the pike every day. 



^JONOGRAM 



a 1983 Monogram Models, Inc. All Rights Reserved 



Monogram Models, Inc. 
Morton Grove, Illinois ED053 



Tha Oraat Monogram 1/24th l ea l a Car QJVMway 

Official Certificate 

Complete and mail this certificate together with the dared cash 
register receipts or a photo copy ol the receipts and the top of 
the front page of the instruction sheets (no reproduction) from 
any three different Monogram 1/24th scale car kits showing the 
Monogram trademark and stock numbers of the kits. Monogram 
reserves the right to choose which 1/24th scale model car kit 
to send you. Mail to: 

l/24th Car Offer 

Monogram Models. Inc. 

RO. Box 813 

Morton Grove, IL 60053 
Send my free 1/24th scale car to: (Please print clearly) 



NAME. 



ADDRESS- 



CITY. 



STATE. 



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Limit one tree model kit per household or organization. Allow 
6-8 weeks lor delivery. Offer void where prohibited, taxed, or 
otherwise restricted. No rainchecka or other price/product 
guarantees will be honored. Certificates are non-transferable, 
non-reproducible. Offer good only in U.S.A. and Puerto Rico. 
Monogram Models, Inc. is not responsible for lost, misdirected, 
or late mail. 

Purchases must be made between November 15, 1983 and 
July 31, 1984. Requests must be postmarked no later than 
August 15, 1984. qc 

©1983 Monogram Models, Inc. 



" '■■ " ■■■■ — ■ 




UNIVERSE 
THE POWER OF HE-MAN 
\ VIDEOGAME 




THE POWER OF HE-MAN™* for 
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•SMittet. int. 1*63. All Rignts Deserved 'TradenMrts used under license torn Mdiwr. inc 



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